This is a strict upgrade from its predecessor, with a total of 8 ranged strength across the set compared to Armadyl’s 0. Masori armour is the new best in slot ranged armour coming from raids 3, replacing Armadyl which has occupied that niche in OSRS since 2014. You should play them for yourself! RewardsĪny new piece of content in OSRS, especially blockbuster content like raids 3, has to offer some impactful rewards. The other bosses feature similar combinations of new and old mechanics, with the option to adjust their frequency using invocations. Some invocations even have two mechanics happening at the same time, which can make the fight incredibly chaotic. These mechanics are not particularly demanding individually, however certain invocations can alter the rhythm and frequency of these mechanics. It even features an unsuspected final phase similar to Phosani’s nightmare. The fight features positioning the boss in specific areas of the platform determined by which adds you have killed, positioning yourself in a specific area of the platform based on a pattern shown on the floor, and moving in a specific pattern when you get a specific debuffs, all while prayer flicking depending on the bosses animations. His mechanics are a unique combination of previously existing and new mechanics. The Akkha fight feels really unique for an OSRS boss. I don’t want to spoil all of the mechanics, but Akkha is a good example of this. The mechanics of the bosses themselves are very well designed, featuring new mechanics unlike anything seen before in OSRS. This system allow the player to easily choose how difficult the raid should be, allowing for clears in even very low budget gear, but it also offers the opportunity for Jagex to potentially add new invocations in the future to offer further unique challenges to players that have already mastered those that currently exist. The raid level can go further than this and scales up to a potential maximum of 600, intended to be almost impossibly difficult. Each of these adds between 5 and 50 points to the raid level depending on the difficulty of the invocation you have chosen, but what is the point of raising the level you may ask? Every additional raid level gives a higher chance of getting loot with thresholds at 50, 150, and 300 raid level representing significant jumps in terms of both the drop rate of loot and the type of loot available. You can choose to add time restrictions, additional boss mechanics, scaling difficulty as you defeat more bosses, or limits on the number of deaths allowed per raid. Rather than the simple easy/normal/hard toggle of theatre of blood, invocations allow you to make more granular changes to raid difficulty. Invocations allow the player to choose the difficulty of the raid. Invocations add a way for players to customise the difficulty of the raid to their liking, with appropriate rewards of course!
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